Warlock's Primer -

The Necronomicon.

The darkest and most profound of all grimoires ever written, it lays hidden away beneath a secret underground altar deep in the caverns of Wyvern's Spine -- the southernmost mountain range of the Vale landmass. A highly coveted book, its precise location has been kept secret for centuries, known only to a small handful of Warlocks within their entire secret society.

Legend holds that only the one high Warlock from each city shares in the reading in a once-yearly sojourn. However since the great fall of Faltha where the Warlocks once held their collective power over all the Vale, it has been forbidden anyone to journey into the treacherous mountain terrain of Wyvern's Spine. All roads have since been blocked by armed soldiers under the employ of the Druidic High Priestess.

The holocaust had been foretold in the pages of the Necronomicon more than a thousand years ago. And retold in a Sorcerer's visions when he had consulted a rare crystal skull. "Behold, a woman comes. And with her a great army."

Elsewhere in the grimoire it was prophesied that a Necromancer chosen from among them, would make battle against her. "Like a phoenix, one shall rise up from the ashes and walk with The Light. He shall return to make war against the woman and her great army."

There is a river that runs through the base of Wyvern's Spine, flowing backward and toward the north. It's ruddy water is made bitter with sulphur deposits, and whispered legends among the lay folk claim it isn't water at all. But the blood of dragons. From the Wyvern mountains to Faltha; from the Bisha Caves to Rowan's Hamlet, to Mount Priapism.. the five points of a pentacle once held the powerful Warlock council unbroken. It is believed that once the Warlock council is again united, they shall become undefeatable. Perhaps this is why the Druids fight so hard to keep their sect forbidden in the land.

 

Druid's Primer -

The Goddess & Her Light -

Tied strongly to the Goddess of Light, Shalindr'a, the Druidic Order pledges to keep Her radiance shining brightly on the Vale of the Enclave so as to cast out all shadow.

As a testament to their Lady Goddess, the Druids have constructed a tower in Pern on the grounds of their Council Grove, far taller than all others. From here, the blue light beacon of the largest lumi crystal ever found, shines out into the harbor, bringing ships safely to dock.

Much of a druid's power comes from the luminescent blue crystals dug from deep beneath the Hellboar Mountains. Certain druid bloodlines are able to harness the raw crystal's raw power and use Shalindr'a gift to call forth powerful nature magicks.

Lumi stones are often worn by druids in an array of ornaments or jewelry, although it is sacriledge to their Order for anyone to chip or carve one of the crystals. The Druids believe they are.. alive.

Politics & the Powers that be -
Politically, after the unleashing of a plague and burning massacre at Faltha, the Druids have ruled the Vale of the Enclave, albeit behind the scenes and with subtle machination.

The Druids are never present at any political function nor do they ascend to governmental offices. Theirs is a private, secretative order with a closed door policy and much of their ranks and doings are pure mystery.

However, it cannot be denied that their reach is long in the land. The Chanciller Regent of the Vale is merely a puppet dancing to tune of their bidding... all to keep the light of Shalindr'a shining and the shadows.. the warlocks, at bay.

Since their ascension as guardians of the Vale, fear of the Warlock's dragons is appeased with an annual human sacrifice. The dragons.. the enemy, must never be allowed to return!

Enclave Druid Groves (houses) -
De, Da, D', Dir' - Meaning "Grove of"

Grove Da'Thar [Pern]
Moria Da'Thar - High Druid Priestess of Pern

Grove Carnelian
[Anwyn]
Bryony De'Rose - Returning Druid, lost since birth

Grove Scillae
[Eunomia]
Cabal D'eth Scillae - Lord of Light
Vichi De'Scillae - Open Character

Grove Tu'Atha [Shalindr'a]
Jon Dir'n Tuatha - Guardian of the Hidden City - Open Character
Lorelei Tu'Atha - Open Character

Other Citizens Primer -
The Vale of the Enclave comprises more than the two opposing factions of Druids and Warlocks. With a population of hundred thousand or more, the citizenry of the land is varied, rich, and vibrant.

The Merchant's Faire holds tycoons who wheel and deal amongst the flamboyant gypsies.Write as a contortionist, a belly dancer, a side show freak or simply a rich merchant with his eyes on the prize.

With the many water tributaries, the Vale of the Enclave has many maritime sailors both fresh water and salt. WRite as a pirate on the Belladonna, a sea man finally returning home or a stowaway on a river barge, praying for a new life.

More into the arts? Check out Llelyn, the mecca of inpiration. Write as an actress who holds court on stage at the Vistoiré theatre or maybe play a lowly painter who sells her work on the coastal streets for her next meal.

And not to forget the harder side of the Vale, one could write as aminer who lives in a plyboard shanty up at Purgatory Creek pulling lumi stones out of Hellbore Mountains or perhaps a survivor of the steel mines of Blackdirk.

Check out the Syndicia family down on the Triad River or embark on a risky expedition to swampy Gillia Town where the language is as sharp as the knife in your back.


It's not that we want you to write an essay for us, no really, but we would like for you to submit a decent sized description when you apply for your Vale character at the Storyteller's TriQuetra. Make us drool over your character and you're in like flynn.   Questions? Contact-- warrickerebus@thetriquetra.net

THE DRUIDS & WARLOCKS

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